Just like Twitter made its users witty writers and editors, digital audio assistants like Amazon Alexa will bring clarity and improvement in speech. So can we hope to take advantage of Alexa to reinvent teaching and learning? Let’s look at some of the possibilitie
Get the best new fonts of 2018! Create inspiring designs with beautiful typography.
The Best New Fonts for 2018
Each font carries its own magic. Some are sturdy and professional, while others may be dainty or relaxed. Find the right font for your work with this quick selection below!
Enjoy effortless script types with elegant swoops and futuristic letters. Create awesome designs with these incredible fonts!
Need more help? Get quality advice from our experts at Envato Studio.
Learn More About Fonts
New to fonts and typefaces? Check out these great lessons to learn more:
- FontsDesign in 60 Seconds: Serif vs. Sans Serif FontsMelody Nieves
- FontsWhat Are Color Fonts?Grace Fussell
Designed for optimal legibility, the Kiona font features crisp lines and clean edges. Take advantage of its four different font weights, developed after very different personalities. Are you feeling strong or edgy? Try out this font!
Show off your feisty side with the Selfish script font. Introducing a brand new handwritten font with incredible charm, the Selfish font is clean and fluid. It’s perfect for branding, home ware, and more—you’ll love this stylish font!
Design a luxury brand with the Sustans Typeface. Featuring stylish, handwritten letters, this typeface is sophisticated and multipurpose. Create compelling designs that are sure to arouse interest in your work! Give it a try!
You are unique. So find a font that matches your individual style. Ornacle is a font for innovators and risk takers. Enjoy its futuristic style designed with clever geometric elements to help you stand out. Shine with this creative typeface!
Hey darlings! Add a little sweetness to your work with this joyful typeface. Handwritten with brilliant brush details, this font also includes darling swashes and ligatures to match! Download it today to get access to unique OpenType stylistic alternates.
Fiesta Color is a gorgeous decorative typeface created with Fontself Maker. It features a trendy, geometric style with wonderful abstract elements exploding with color. Use it on postcards, invitations, or fashionable tote bags.
You can achieve the same beautiful swoops of traditional calligraphic handwriting with modern typefaces. And the stunning Flitte script is a perfect example! Use it for wedding invitations, t-shirts, and so much more!
Celebrate your favorite memories with the festive Tehika font. A hand-drawn script font with well-spaced letters, this font is simply magical. Attach it to the company’s Christmas card or apply a beautiful signature to any bare stationery. Try it out!
that authentic handcrafted feel with the lovely Contaur typeface. Designed for stationery, logos, and so much more, this font is a mixture
of tall and short elegant letters. It’s the perfect companion to any beauty-related project!
Quirky and futuristic, the Auro font is a sleek, decorative typeface. Use it for headers and posters as a unique way to highlight your brand. Included in this download are a complete set of letters, numbers, and punctuation for you to enjoy.
Step into the future with the Teratur typeface. A modern font family with clean, minimal details, this typeface is inspired by classic sci-fi font types. Just toggle the caps lock to enjoy alternate letters. You’ll love this font!
Need something simple and multipurpose? Then try the Mellifret semi-bold script font. A great addition to any book cover or logo, this font is simple yet sporty. Included along with this three font pack deal are amazing swashes to help decorate your designs.
Utilizing the newest OpenType technology, the Heady Rough typeface is wild and energetic. Experiment with this versatile hand brushed style for impeccable designs that are hard to miss. Included are three fonts compatible with Photoshop CC 2017.1.1 or later.
A little grunge never hurt anyone! So begin your next adventure with this rustic, hand-painted brush font. By utilizing high-resolution brush stroke images, this font achieves hyper-realistic details with an authentic grunge finish. Download it now!
The Sacred Bridge Family is old-fashioned and dignified. Create that instant elegant feel with beautiful decorative letters designed after traditional letterpress styles. So what will you get? An awesome collection of 10 retro fonts with alternate glyphs, and multilingual support. Try it out!
Zembood features all the characteristics of an amazing vintage font. Add it to your modern apparel line for an edgy look in only a matter of seconds. With bold letters and fine grunge details, this font features a versatile style you’ll definitely want.
a smile to someone’s face with this set of pretty Bambi fonts. Great for inspirational quotes, posters, and more, this calm brush font is smooth and tranquil. Enjoy the bouncy baseline and curvy letters today!
Need a steampunk font for epic retro designs? Then try out the Starship typeface! Brilliantly charismatic, this font features a strong serif typeface with bold vintage letters. Download eight font files complete with regular, grunge, and inline styles.
This list features exciting resources for the avid designer
familiar with type design. For additional help with your font needs, enlist the skills of a talented professional by choosing one of the amazing designers from Envato Studio.
with loads of fonts available at your fingertips, chances are we’ve
missed a few to add to your personal collection. Be sure to browse Envato Market and Envato Elements for more resources, and let us know your favorites in the comments below!
For many companies, the most pressing goal when designing onboarding experiences is to get new hires trained on their job and company procedures as quickly as possible so they can hit the ground running. From the employee perspective, however, this approach may not align to what they really need and want. Of course, new employees want to learn how to do their jobs and do them well. But they also want to feel welcomed and part of a team, while also looking ahead to opportunities for growth. As we design onboarding experiences, it’s important to take a holistic view of the employee’s experience, meeting the needs of both the organizations and the employee.
(Via Kineo blog)
If we’ve said it once, we’ve said it one hundred times – technology is changing, and it’s taking the elearning industry with it. As improvements and upgrades continue to be made to existing tools, and new tools are becoming available, L&D pros are beginning to pivot their goals to take elearning to the next level. To quote the late department store magnate John Wanamaker, “half my advertising is wasted, I just don’t know which half.” Until now, L&D pros have found themselves in a similar position – knowing that something is working, but not being able to measure what, exactly, that is. Now, however, with advances in analytics, reporting, and tools such as xAPI, L&D pros are able to home in on the performance and activities of learners to pinpoint modules and tools that are generating success, or that could use a bit of tweaking.
(Via Kineo blog)
Apps like Snapchat, with its facial filters, and the Pokemon Go! game made AR a reality for the masses, but Apple’s ARKit goes way beyond that. Developers can now create AR experiences that offer a whole different level of precision, detail and interactivity – which, I feel is going to be HUGE.
When I was 17, I went to Art College to study Graphic Design. Art was the passion that I hoped would ultimately lead to my dream job. Six months later, I left the course, and went into full-time work, but NOT in the Graphic Design field. Why?! Was I nuts? No. Although there was definitely a ‘problem’ with me.
The search for perfection can lead to experience rot
I couldn’t get my head around the concept that what I was producing was perfectly good enough for the course I was on. It was good enough for the lecturer, and dare I say, it was probably good enough for the exam board too, had I hung around long enough to find out.
I always thought that whatever I was working on could be even better. I wanted to tweak things, to ‘just make one more change’, to make the piece of work ‘perfect’. This led to things being overworked, over engineered, and handed in late – ultimately, a complete waste of my time and energy, with no additional reward.
What I failed to understand is that 80% is usually good enough. Eighty percent is good enough to do the job well, and most importantly, it is enough to get on with doing other jobs well.
If this scenario sounds familiar to you, you could be looking at a case of experience rot.
Jared M Spool, an expert in website and UI design explains it like this:
Chances are all those features you’ve been adding to your design are hurting your user experience. Every feature that’s squeezed in, in the name of giving your design a competitive edge, has been making your design less competitive.
What if we apply the same theory to designing a piece of learning content? Are those extra bits and pieces that you are putting in really beneficial to your learner? What is your motivation to keep tweaking? If you need to throw a kitchen sink’s worth of bells and whistles at a course to make it engaging, perhaps you need to go back and take another look at the course content you are working from.
Experience rot says that adding in unnecessary content is actually counterproductive. You are not just adding features, you’re adding complexity to the design, and therefore decreasing the quality of the overall user experience. And, much like rot, once it sets in, it’s a nightmare to get rid of. We are all great at adding in new features, the new ‘must haves’ but rarely do we take stock and see if there is anything that we don’t need anymore.
So we know what experience rot is, but how do we get rid of it – or better still, how do we avoid it taking hold in the first place?
Iterative builds and feedback stop the rot from setting in
The first step is to actually listen to your learners. You need to create a minimal visible product (MVP) and get plenty of feedback on it. If your testers are happy with what you have produced, and it meets the training need, you could already be done. Unfortunately, that is a pretty rare occurrence, but your first effort could be closer to the true need than originally thought – just think how much time you could potentially save with this method.
The second step is to take the feedback and then add in only what is being asked for. You then get feedback on v2.0. If you are tempted to add more bells and whistles at this stage, stop and ask yourself if it is genuinely adding any real value. If the answer is no – leave it out. If the answer is maybe – leave it out.
This approach means that you are giving the learner what they need, rather than being driven by that nagging doubt in your mind that you could make it even better. Who knows best what learners want or need? You, or them?
As great as this approach is in theory, L&D teams or consultants often dictate what they think the learner needs. This is where you need to have that very difficult conversation, and occasionally, say ‘no’ – and stand your ground.
The best way to fight experience rot is to say no to everything except the most essential of features. Deliberately slowing development down to only include well thought out enhancements that will keep experience rot at bay.
80% is the new benchmark
Saying no should always be in the designer’s toolkit, but in the excitement of producing something new or ‘cool’, it often gets overlooked. It takes a lot of willpower to keep a design simple.
Maybe we need to consider that perfection is rarely the key to success. Perhaps we should accept 80% as the new benchmark to aim for, so long as it delivers a course that really does make someone’s job easier or provokes a change in behaviour.
Rather than busting a gut trying to make the course that last 20% percent ‘better’, why not get to work on the next most pressing piece of learning on your agenda?
Think of it this way: two courses at 80% or one at 100% that was probably delivered late. I know which would be more beneficial to your business.
The original post of this document can be found of the CG Kineo website, here
This may be a bold statement, but trust me when I say, “Your learners don’t need motivating to complete learning”.
Now, I expect many of your are now shaking your heads, and muttering to yourself that “he doesn’t know my learners” – but just hear me out on this one, your learners are demanding input from you. Input that will help them do their job faster and better, which can only be a good thing for you and them. The consequences of not providing that training shouldn’t be underestimated.
The message for L&D teams from learners is loud and clear: “If you don’t provide it for me, I will go and find it myself”. Is the shift of power changing? Is this the L&D world’s equivalent of football’s player power?
The answer is probably yes, which is, understandably, making L&D teams more than a little nervous:
- How do they control the message? If your users are going in search for the answers themselves, how do ensure those answers tow your company line?
- How do they QA the answers that their learners are finding? This is the classic, “It says so on the internet, so it MUST be true” – sometimes we forget that anyone can set up a Wikipedia page, yet all so often it is quoted as “fact”.
- How do they stay on top of the most recent technical innovations? Let’s face it, your users are far more adventurous with technology than you or I ever were; they are used to finding instant answers, where ever and whenever they need them.
Instead of being nervous, we should embrace this desire to search for answers, encourage it even. Offering easy access to information has to be a better training approach than sheep-dipping everyone through the same course, irrespective of its relevance to their role (or their desire to complete it).
Looking on the bright side
If L&D teams took time to listen to what the learners were asking them for, their message is actually a very positive one. The learners are telling the L&D functions that they are:
Learners want learning, but they only want the learning that they need now, and in a format that they choose.
They are happy to search for it. I don’t need to sit through a 3-hour training course on how to replace the filters in a Dyson before I buy one. However, I know exactly where to look for a video clip that shows me how if and when the need arises.
They have the skills to access it. We should be confident that our learners will ‘get it’, or at least work it out in a short space of time.
They know what training and development they need. More importantly, only they know what training they want.
Armed with this knowledge, all the L&D team need to provide is the right content, at the right time, using the most relevant media. This can, in many cases, be summed up by the phrase “Fewer courses, more resources”.
Bite-sized continues to be the way forward. However as we move into 2016, the elephant in the room still appears to be the L&D teams “requirement” to prove that everyone in the organisation has been “trained”, by creating endless, compulsory training programmes.
Of course there is a place for a structured compliance programme, but I wonder if a 90 second video, animation or an infographic is any less beneficial to a learner than a two hour face-to-face workshop. If the short interaction manages to provide the information the learner needs, when they need it, and also motivates them to change behaviour once they have watched it; surely that is no bad thing.
This demand from learners to shift to short, on-demand, digital pieces can only be seen as putting learning technology companies in a strong position to continue to grow – assuming that we continue to listen to our learners, and continue to innovate.
Nurturing a team of learners, with a thirst for knowledge and growth, requires a change of mindset. They know what they want; we just need to get onboard to deliver that.
Games in education is a hot topic these days. Teachers are trying to figure out how to use video games to benefit the education of their students. That’s difficult when entertainment games and educational games seem to exist as separate industries catering to separate worlds.
But somehow, it worked in the 90s. Blockbuster educational games resulted from a collaboration between education experts and game designers. Unlike today, the industries overlapped. Equal focus on creativity, educational value, and fun resulted in games children wanted to play.
Giving it time
In 2015, it’s reasonable to expect an app to be created within thirty days. New technologies and programs are produced at an alarmingly fast rate.
In the 90s, The Logical Journey of the Zoombinis and other highly popular games were often in development for over a year, in part because the developers tested multiple versions on children. It wasn’t about making a ton of money. It was about finding where peak learning and peak fun met.
As CD-ROMs shot up in popularity, there was a demand for mass production. Retail prices sunk. Gamasutra.com explains that, with minimal profit margins, “the ability to fund the long prototype times and high production values… slid away with every game.” The education games were no longer economically viable.
The Zoombini generation all grown up
The kids who once played Zoombini, Where in the World is Carmen Sandiego, and The Oregon Trail are now having kids of their own and looking for the modern day equivalent that doesn’t exist.
Is the nostalgia factor enough to embark on a new golden age of educational video games? A modern version of Logical Journey of the Zoombinis is being developed by a nonprofit, TERC, thanks to a Kickstarter campaign, and it might be the start of something.
Do you think educational games can make a comeback? And if so, can they stick around this time?
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(Via Gamification Co)